House Rules
Character Generation
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Roll 3d6 in a 6x6 matrix (download the matrix here)
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Keep the highest number in the row
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Record them in order: STR, DEX, CON, INT, WIS, CHR
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Start with maxium hit points (6 + any CON bonus)
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In this campaign, we are starting all characters at 4th level. Adjust your character sheets.
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Starting money is as per the rule book.
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Defensive Option Variant Rule is allowed.
Sanity
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Starting Sanity is 5 times your Wisdom score. Maximum possible Sanity is your starting Sanity minus your Cthulhu Mythos Score.
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Losing half of your Wisdom score or 5 points in one event or in a hour, will lead to a temporary insanity.
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Losing more than 20% Sanity points, in an hour, will lead to an indefinate insanity. Calculate this number at the start of the day.
Psychic Powers/Abilities
I am not sure of the original source material where I got the idea from, so if you recognize it, let me know so I can give proper attribution. Your character must have a WIS of at least 10. The material can be found here: Pyschic Abilities and Powers. You can also get them from the download page.
Mythos Magic...
We are going to use the rules presented in Mythos Magic, Monograph #0341. It provides a way to use magic and not go totally insane, while keeping it playable. I got mine from here.